![]() For more details on the gameplay mechanics and other systems, check out our feature here. There have been concerns about the game’s pay-to-win systems – you can check out Burgess’s reply on the subject here. Diablo Immortal will have in-game purchases that are not required for people to progress or to simply enjoy the game In terms of the team’s approach to free-to-play, Cheng was unequivocal. ![]() ![]() But it’s also a very approachable game for players who’ve never tried a Diablo game before.”ĭiablo Immortal releases on June 2nd for iOS and Android along with PC (which is currently available to pre-load). It’s going to make all the Diablo fans that loved getting scared doing dungeon crawls, they’re going to love it. Speaking about the game itself, Burgess feels that it’s a “true Diablo game” but one that’s also approachable for newcomers. However, Burgess noted that several ideas were left out of the game before release which could be added in future patches. Our goal is every few months we’re going to release either a new dungeon or zone, and with that comes brand-new story content players can play through.” When a more detailed road-map will be revealed is unknown. “We’re going to continue to release content on a regular cadence. More content is in the works for afterwards. Speaking to GameSpot, senior game designer Scott Burgess revealed that the main campaign will take about 20 hours to finish at launch. ![]() Stay up to date with all the latest news with Wowhead News Notifications Get Wowhead Premium. Immortal Posted 7 at 5:14 PM by perculia. Diablo Immortal is almost here and despite the derision it inspired back at BlizzCon 2018, there’s genuine interest in how the free-to-play action RPG could pan out. Diablo Immortal's Free-to-Play Approach and Values. ![]()
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